Process
1.
Start by reviewing a few physics websites (click
here). A few of these websites focus on
physics in games, so you may want to check these out first.
2.
Think about what makes
games and sports fun, accessible, and realistic for design and use. Begin
brainstorming more concrete ideas for the game while you look at the
physics information. You should have a good idea for your game by this
Friday.
3.
Once you have an idea for a game or sport, go back to the list of physics
websites (click
here). Use these to support your proposal
and prototype development.
4.
Start developing a set
of rules. It is important to have work done on the rules before you begin
your prototype because you want to make sure the game/sport will actually
be useful.
5.
Begin building your prototype. If you need help in acquiring materials,
please
email me. We
probably have the materials you need at school.
6.
Create a proposal. This
should be professional (typed) and should contain the following sections,
in this order:
a.
Purpose (write the
purpose for this project)
b.
Description (fully
describe your game, but don’t put tables/drawings here)
c.
Physical Advantage
(using technical language, concentrate on the physics behind your game)
d.
Drawings (these should
include Free Body Diagrams, calculations, design drawings, etc.)
7.
Don’t forget to write
your weekly progress-process reports.
8.
Click
here for a calendar
of due dates.

Last
updated on July 31, 2003. Based on the “Concrete Design” template from
The WebQuest Page
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