MIT教育學程案例

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MIT教育學程案例 兒童遊戲教科書目錄內容分析 遊戲書單

來源:http://education.mit.edu/11127/

內容:

11.127/11.252
Spring 2004
TR 1-2:30 (10-337)

Computer Modeling for Investigation and Education
Prof. Eric Klopfer (
klopfer@mit.edu)

        During the past ten years, simulation modeling, especially as it helps people to understand complex systems, has become a mainstream use of computational technology. The widespread popularity of “edutainment” software like SimCity and Civilization gives a clear indication of the extent to which simulation games have permeated popular culture. As these and other games have found places in the classroom, researchers have tried to ascertain what and how students learn from these environments, and what implications this has for software and curriculum design.
    While it can be useful to experiment with pre-built models like SimCity, a deeper understanding can come through building and manipulating models whose underlying structure is accessible. Just as a young child learns more by building a bridge out of blocks instead of merely playing with a pre-fabricated bridge, designing and creating your own models provide richer learning experiences than simply playing with pre-built models. This learning process is critically important in domains that require an understanding of complex systems, from economics and mathematics to physics and biology.
    In this project-based course, students from all disciplines are encouraged to understand how we learn from computer environments, develop and investigate systems and ideas from their fields of study, and delve into the process of building and testing models and simulations. In the first part of the course we will explore the design and use of games and simulations in the classroom, and the research and development issues associated with this software. We will then explore various modeling and simulation software packages, criteria for developing the most appropriate simulation for a given situation, and methods for evaluating the success and utility of models. We will also study what and how people learn from simulations (including field testing of software), and how modeling and simulation tools can be implemented in educational settings. All levels of computer experience welcome. Graduate students are expected to complete additional assignments.

Go to Moodle Assignments and Forum

Open Lab Hours
TBA

Week 1Introduction and Overview of Course

 

Week 2What is a Simulation? What is a Game?

Week 3Exploring "Educational" Simulation and Games

Week 4Edutainment in the Classroom

Week 5 Participatory Simulations

Week 6-8Designing and Developing Games to Teach

Week 9-10 Simulation Design - Adventures in Modeling

Week 11- Simulation Design - Adventures in Modeling

Week 12Educational Research - How do people learn from simulations?

  • Introduction to Educational Research
  • Educational Research Design
  • Readings
    • Educational Research - An Introduction (Gall et. al)

Week 13 Exploring Alternative Simulation Platforms

  • The Beer Game Charts (Pictures) (Graphs)
  • Beer Game Online (Also at MIT - Requires Java 1.4)
  • Beer Game in Stella - PDF and Stella
  • System Dynamics - VenSim, Stella and ModelIt
  • Agent Based Modeling - AgentSheets and Swarm
  • Readings
    • Modeling and Simulation in Science and Mathematics Education
  • Assignment
    • Comparison and Contrast of Technologies for Learning

Week 14 Final Project Presentations

  • Assignment
    • Final Project -Design and conduct an experiment on how people learn from one of the simulations that you have created. (DUE MAY 13)

Extras


 

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2004年9月──2005年9月彰化師大 網路教學課程

國立彰化師範大學商業教育學系

林美純編寫

copyright bulin@cc.ncue.edu.tw

Last update 2005/01/05