通過條件
成  績 :60 分
  • 01 - Introduction
  • 02 - Overview of Graphics Systems
  • 02 - Graphics Output Primitives (I)
  • 03 - Graphics Output Primitives (II)
  • 04 - Attributes of Graphics Primitives (I)
  • 04 - OpenGL
  • --------------------------------------
  • 報告 (課本內容)
  • 00 - Table of Contents
  • 01 - An Invitation to Computer Graphics (pp.001-021)
  • 02 - On to OpenGL and 3D Computer Graphics (pp.023-064)
  • 03 - An OpenGL Toolbox (pp.065-088)
  • 04 - Transormation, Animation and Viewing (pp.089-170)
  • 05 - Inside Animation -- The Theory of Transformations (pp.171-239)
  • 06 - Advanced Animation Techniques (pp.241-269)
  • 07 - Convexity and Interpolation (pp.273-291)
  • 08 - Triangulation (pp.293-304)
  • 09 - Orientation (pp.305-323)
  • 11 - Color and Light (pp.403-465)
  • --------------------------------------
  • 05 - Attributes of Graphics Primitives (II)
  • 05 - OpenGL
  • 06 - Geometric Transformations
  • 07 - Two Dimensional Viewing
  • 07 - Three Dimensional Viewing
  • Homework I
  • Homework I - model
  • 08 - OpenGL
  • 08 - OpenGL example - planet
  • 08 - OpenGL example - robot
  • 09 - Visible Surface Detection
  • 10 - Illuminatioin Models and Surface-Rendering Methods
  • Final Project
  • 11 - Raytracing
  • 12 - Radiosity
  • 13 - Volume Rendering
  • 14 - Image-Based Rendering - QSplat
  • 14 - Image-Based Rendering - Surfels
  • 15 - Laplacian Surface Editing
授課老師
林炳賢
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