通過條件
成 績 :60 分
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01 - Introduction
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02 - Overview of Graphics Systems
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02 - Graphics Output Primitives (I)
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03 - Graphics Output Primitives (II)
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04 - Attributes of Graphics Primitives (I)
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04 - OpenGL
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報告 (課本內容)
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00 - Table of Contents
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01 - An Invitation to Computer Graphics (pp.001-021)
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02 - On to OpenGL and 3D Computer Graphics (pp.023-064)
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03 - An OpenGL Toolbox (pp.065-088)
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04 - Transormation, Animation and Viewing (pp.089-170)
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05 - Inside Animation -- The Theory of Transformations (pp.171-239)
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06 - Advanced Animation Techniques (pp.241-269)
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07 - Convexity and Interpolation (pp.273-291)
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08 - Triangulation (pp.293-304)
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09 - Orientation (pp.305-323)
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11 - Color and Light (pp.403-465)
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05 - Attributes of Graphics Primitives (II)
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05 - OpenGL
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06 - Geometric Transformations
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07 - Two Dimensional Viewing
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07 - Three Dimensional Viewing
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Homework I
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Homework I - model
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08 - OpenGL
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08 - OpenGL example - planet
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08 - OpenGL example - robot
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09 - Visible Surface Detection
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10 - Illuminatioin Models and Surface-Rendering Methods
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Final Project
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11 - Raytracing
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12 - Radiosity
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13 - Volume Rendering
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14 - Image-Based Rendering - QSplat
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14 - Image-Based Rendering - Surfels
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15 - Laplacian Surface Editing
- 課程介紹
- 課程安排
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