通過條件
成  績 :60 分
  • 01 - introduction
  • 02 - Overview of Graphics Systems
  • 02 - Graphics Output Primitives - I
  • 03 - Graphics Output Primitives - II
  • 04 - GLUT Programming
  • 04 - Graphics Output Primitives - III
  • 04 - Attributes - I
  • 04 - (Example Code) - square.c
  • 04 - (Example Code) - keyboard.cpp
  • █ 04 - Homework 1
  • 04 - (Example Project) - CurveEditor
  • 05 - glutWindowing
  • 05 - (Example Code) - single_double
  • 05 - (Example Code) - subwin
  • 05 - MFC + OpenGL
  • 05 - Attributes of Graphics Primitives - I
  • 06 - Attributes of Graphics Primitives - II
  • 07 - Geometric Transformation - I
  • 07 - Geometric Transformation - II
  • █ 07 - Homework 2 (11/26)
  • 3D model for HW 2 - Angel2
  • █ 07 - Homework 3 (12/10)
  • █ 07 - Presentation (12/24, 31)
  • 08 - Two-Dimensional Viewing
  • 08 - Three-Dimensional Viewing
  • 09 - OpenGL (Transformations)
  • source code - double buffer
  • source code - planet
  • source code - robot
  • source code - subwin
  • 09 - Trackball
  • source code - trackballmain
  • source code - trackball.h
  • source code - trackball.c
  • source code - trackball (panning & zooming).cpp
  • 10 - Visible-Surface Detection Methods
  • █ 10 - Final Project (1/14)
  • 11 - Illumination Models and Surface-Rendering Methods
  • 11 - OpenGL - Surface Rendering
  • 11 - OpenGL - Surface Rendering (source code)
  • █ 報告分組
  • 12 - Raytracing
  • 13 - Volume Rendering
  • 14 - Radiosity (上課投影片)
  • 14 - Radiosity and Realistic Image Synthesis
  • 14 - On the Form Factor between Two Polygons
  • 14 - Thermal Radiation Heat Transfer (Nusselt)
  • 14 - The Hemi-Cube
  • 15 - 報告名單
  • 17 - shadows
  • 17 - skeleton animation
授課老師
林炳賢
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