通過條件
成 績 :60 分
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01 - introduction
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02 - Overview of Graphics Systems
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02 - Graphics Output Primitives - I
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03 - Graphics Output Primitives - II
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04 - GLUT Programming
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04 - Graphics Output Primitives - III
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04 - Attributes - I
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04 - (Example Code) - square.c
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04 - (Example Code) - keyboard.cpp
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█ 04 - Homework 1
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04 - (Example Project) - CurveEditor
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05 - glutWindowing
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05 - (Example Code) - single_double
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05 - (Example Code) - subwin
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05 - MFC + OpenGL
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05 - Attributes of Graphics Primitives - I
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06 - Attributes of Graphics Primitives - II
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07 - Geometric Transformation - I
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07 - Geometric Transformation - II
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█ 07 - Homework 2 (11/26)
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3D model for HW 2 - Angel2
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█ 07 - Homework 3 (12/10)
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█ 07 - Presentation (12/24, 31)
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08 - Two-Dimensional Viewing
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08 - Three-Dimensional Viewing
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09 - OpenGL (Transformations)
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source code - double buffer
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source code - planet
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source code - robot
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source code - subwin
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09 - Trackball
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source code - trackballmain
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source code - trackball.h
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source code - trackball.c
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source code - trackball (panning & zooming).cpp
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10 - Visible-Surface Detection Methods
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█ 10 - Final Project (1/14)
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11 - Illumination Models and Surface-Rendering Methods
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11 - OpenGL - Surface Rendering
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11 - OpenGL - Surface Rendering (source code)
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█ 報告分組
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12 - Raytracing
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13 - Volume Rendering
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14 - Radiosity (上課投影片)
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14 - Radiosity and Realistic Image Synthesis
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14 - On the Form Factor between Two Polygons
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14 - Thermal Radiation Heat Transfer (Nusselt)
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14 - The Hemi-Cube
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15 - 報告名單
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17 - shadows
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17 - skeleton animation
- 課程介紹
- 課程安排
- 評論