通過條件
成  績 :60 分
  • 01 - introduction
  • 01 - 3dsmax (introduction)
  • 02 - 3D basics
  • 02 - Drawing with OpenGL
  • 02 - glut example (source code)
  • 03 - 3dsmax - (Shapes And Compound Objects)
  • 03 - practice (I)
  • 03 - practice (II)
  • 04 - Curves
  • 04 - OpenGL
  • 05 - 3dsmax - (Basic Object Editing)
  • 05 - 3dsmax - (Parameter Editor)
  • 05 - 3dsmax - (Shape Editing)
  • 05 - practice
  • 06-Interpolation of a time-space curve
  • 作業 1
  • 作業 2 (3dsmax)
  • 07 - 3dsmax - (Shape Editing)
  • 07 - 3dsmax - (Polygon Modeling Example: cell phone)
  • 07 - 3dsmax - (ortho snapping)
  • 08-OpenGL
  • 08-OpenGL-subWindow
  • 08-OpenGL Code-(single-double)
  • 08-OpenGL Code-(subwin)
  • 08-OpenGL-3D example
  • ex: planet.c
  • ex: robot.c
  • 08 - glut programming
  • 08 - homework (program) - updated
  • program illustration by example
  • homework (program) - updated (4/22)
  • 09 - Orientation Representation
  • 09 - Quaternion Interpolation
  • 作業 3
  • CurveEditor (VisualStudio 2010)
  • 10 - 3dsmax - (Camera, Lighting, and Rendering)
  • 10 - 3dsmax - (Animation I)
  • 作業 4
  • 作業 4 - image morphing
  • 作業 4 - image morphing (vs2005)
  • 作業 4 - image morphing (vs2008)
  • 11 - Motion Capture Data
  • bvh Example
  • 11 - Image Morphing
  • 11 - Image Morphing (paper)
  • 11 - 3dsmax - (Animation II)
  • 11 - 3dsmax - practice I
  • 11 - 3dsmax - practice II
  • 12 - 3dsmax - (Animation III)
  • 12 - 3dsmax - (material)
  • 12 - 3dsmax - (ex. car modeling)
  • 12 - 3dsmax - (ex. character modeling)
  • 12 - 3dsmax - (ex. character animation)
授課老師
林炳賢
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