通過條件
成 績 :60 分
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01 Introduction
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02 Overview Of Graphics Systems
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03 Graphics Output Primitives (I)
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03 Graphics Output Primitives (II)
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GLUT Programming - I
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glut source code : square
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glut source code : keyboard
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glut source code : frame buffer
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██ homework I ██
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GLUT Programming - II
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glut source code : single-double
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glut source code : subwin
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03 Graphics Output Primitives (III)
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04 Attributes (I)
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██ homework II ██
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______ glm.h
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______ glm.c
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______ 3D model
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04 - Attributes (II)
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glut source code : polygon stippling
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MFC + OpenGL
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MFC source code (vs2010).zip
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05 Geometric Transformation - I
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05 Geometric Transformation - II
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06 2D Viewing
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07 3D Viewing
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3D Programming
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3D Model Loader
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TrackBall
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glut source code : double buffer
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glut source code : planet
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glut source code : robot
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glut source code : reverse
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trackball.h
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trackball.c
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undefined
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3ds loader class
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██ Presentation ██
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██ Final Project ██
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09 - Visible Surface - I
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09 - Visible Surface - II
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10 - Illumination Model - I
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10 - Illumination Model - II
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11 - Ray Tracing
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11 - Ray Tracing -II
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12 - Radiosity
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13 - Volume Rendering
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14 - Shadows
- 課程介紹
- 課程安排
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