通過條件
成 績 :60 分
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01 - Introduction
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02 - Overview Of Graphics Systems
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03 - Graphics Output Primitives (I)
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03 - Graphics Output Primitives (II)
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GLUT Programming (I)
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glutSourceCode - square
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glutSourceCode - keyboard
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glutSourceCode - freeimage
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██ homework I ██
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GLUT Programming (II)
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glutSourceCode - single_double
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glutSourceCode - subwin
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03 - Graphics Output Primitives (III)
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04 - Attributes (I)
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██ homework II ██
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____ glm.h
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____ glm.c
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____ a 3D model
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04 - Attributes (II)
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glutSourceCode - polygonStippling
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MFC + OpenGL
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MFC-SourceCode (vs2010).zip
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██ homework III ██
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05 - Geometric Transformations (I)
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05 - Geometric Transformations (II)
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██ homework IV ██ (Presentation)
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██ homework V ██ (Final Project)
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06 - 2D Viewing
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07 - 3D Viewing
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3D Programming
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-- SourceCode - rotating square
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-- SourceCode - planet
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-- SourceCode - robot
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-- SourceCode - reverse
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3D Model Loader
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-- simple 3D studio model loader&viewer class
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Virtual Trackball
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-- SourceCode - trackball.h
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-- SourceCode - trackball.c
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-- SourceCode - trackball Example.c
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-- SourceCode - trackball (panning & zooming)
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09 - Visible Surface (I)
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09 - Visible Surface (II)
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10 - Illumination & Surface Rendering (I)
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10 - Illumination & Surface Rendering (II)
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10 - OpenGL - Surface Rendering
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11 - Ray Tracing (I)
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11 - Ray Tracing (II)
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12 - Volume Rendering
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13 - Radiosity
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14 - Texture Mapping
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14 - Texture Mapping : Relief Mapping
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報告組員&主題
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15 - Shadow
- 課程介紹
- 課程安排
- 評論