通過條件
成  績 :60 分
  • 01 - Introduction
  • 02 - Overview Of Graphics Systems
  • 03 - Graphics Output Primitives (I)
  • 03 - Graphics Output Primitives (II)
  • GLUT Programming (I)
  • glutSourceCode - square
  • glutSourceCode - keyboard
  • glutSourceCode - freeimage
  • ██ homework I ██
  • GLUT Programming (II)
  • glutSourceCode - single_double
  • glutSourceCode - subwin
  • 03 - Graphics Output Primitives (III)
  • 04 - Attributes (I)
  • ██ homework II ██
  • ____ glm.h
  • ____ glm.c
  • ____ a 3D model
  • 04 - Attributes (II)
  • glutSourceCode - polygonStippling
  • MFC + OpenGL
  • MFC-SourceCode (vs2010).zip
  • ██ homework III ██
  • 05 - Geometric Transformations (I)
  • 05 - Geometric Transformations (II)
  • ██ homework IV ██ (Presentation)
  • ██ homework V ██ (Final Project)
  • 06 - 2D Viewing
  • 07 - 3D Viewing
  • 3D Programming
  • -- SourceCode - rotating square
  • -- SourceCode - planet
  • -- SourceCode - robot
  • -- SourceCode - reverse
  • 3D Model Loader
  • -- simple 3D studio model loader&viewer class
  • Virtual Trackball
  • -- SourceCode - trackball.h
  • -- SourceCode - trackball.c
  • -- SourceCode - trackball Example.c
  • -- SourceCode - trackball (panning & zooming)
  • 09 - Visible Surface (I)
  • 09 - Visible Surface (II)
  • 10 - Illumination & Surface Rendering (I)
  • 10 - Illumination & Surface Rendering (II)
  • 10 - OpenGL - Surface Rendering
  • 11 - Ray Tracing (I)
  • 11 - Ray Tracing (II)
  • 12 - Volume Rendering
  • 13 - Radiosity
  • 14 - Texture Mapping
  • 14 - Texture Mapping : Relief Mapping
  • 報告組員&主題
  • 15 - Shadow
授課老師
林炳賢
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