通過條件
成  績 :60 分
  • Course Requirement
  • Report & Presentation
  • Final Project
  • ---------------------------------------------------------------------------
  • 01-Introduction
  • 02 - Overview of Graphics Systems
  • 02 - Graphics Output Primitives - I
  • 03 - Graphics Output Primitives - II
  • 04 - Graphics Output Primitives - III
  • 04 - GLUT Programming
  • 05 - Attributes of Graphics Primitives - I
  • 05 - MFC & OpenGL
  • Homework 1
  • 06 - Attributes of Graphics Primitives - II
  • 06 - OpenGL Double-Buffering & Idle Function
  • 06 - OpenGL SubWindow
  • 07 - Geometric Transformations
  • 08 - 2D Viewing
  • 08 - 3D Viewing
  • 09 - OpenGL Programming (Transforms)
  • source code - double buffer
  • source code - planet
  • source code - robot
  • source code - subwin
  • 09 - Trackball
  • source code - trackballmain
  • source code - trackball.h
  • source code - trackball.c
  • source code - trackball (panning & zooming)
  • Homework 2
  • a 3D model
  • glm.h
  • glm.c
  • 09 - Visible Surface Detection
  • 10 - Illumination Models and Surface-Rendering Methods
  • 11 - OpenGL - Surface Rendering
  • OpenGL - Surface Rendering Source Code
  • 11 - Ray Tracing
  • 12 - Radiosity
授課老師
林炳賢
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