通過條件
成 績 :60 分
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Course Requirement
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Report & Presentation
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Final Project
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01-Introduction
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02 - Overview of Graphics Systems
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02 - Graphics Output Primitives - I
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03 - Graphics Output Primitives - II
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04 - Graphics Output Primitives - III
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04 - GLUT Programming
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05 - Attributes of Graphics Primitives - I
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05 - MFC & OpenGL
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Homework 1
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06 - Attributes of Graphics Primitives - II
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06 - OpenGL Double-Buffering & Idle Function
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06 - OpenGL SubWindow
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07 - Geometric Transformations
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08 - 2D Viewing
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08 - 3D Viewing
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09 - OpenGL Programming (Transforms)
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source code - double buffer
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source code - planet
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source code - robot
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source code - subwin
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09 - Trackball
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source code - trackballmain
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source code - trackball.h
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source code - trackball.c
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source code - trackball (panning & zooming)
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Homework 2
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a 3D model
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glm.h
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glm.c
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09 - Visible Surface Detection
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10 - Illumination Models and Surface-Rendering Methods
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11 - OpenGL - Surface Rendering
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OpenGL - Surface Rendering Source Code
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11 - Ray Tracing
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12 - Radiosity
- 課程介紹
- 課程安排
- 評論